Reamlet

Templates  /  For product and UX designers

Design Practice

Product, UX and interaction designers.

Three evaluator columns, because one rating is not reliable.

Design Practice
Design Practice, reMarkable 2 edition
Design Practice, a page filled in
Design Practice, a page filled in

$14.99

Instant download  ·  No account  ·  All nine device editions

Pages116
Editionsmono, colour
Variantsright hand, left hand
DevicesreMarkable 2, reMarkable Paper Pro, reMarkable Paper Pro Move, Kindle Scribe, Kindle Scribe Colorsoft, Supernote Manta, Boox Note Air, A4 Print, US Letter Print
FormatHyperlinked PDF, one file per device
UpdatesIncluded, for as long as the template exists
  • 116 pages across four projects, in the order the work happens: brief, plan, guide, sessions, findings, map, flow, ideas, frames, critique, evaluation
  • 8 heuristic evaluation sheets with the ten heuristics down the page and the 0 to 4 severity scale printed in full, labels and all
  • Three evaluator columns and a mean, because the people who wrote that scale say a single evaluator's rating is not reliable - no other sheet on sale admits it
  • 16 research session sheets with the moderator's sequence down the rail, in order: consent before background, tasks one at a time and in writing, observers' questions in the last five minutes
  • A seven-point ring after every task with both ends labelled - very difficult to very easy - because seven bare circles are a scale whose direction you have to guess
  • A flow page with the arrows actually drawn: rounded terminators, square steps, and a diamond at every branch with two lines to label the ways out
  • A journey map with the phases across the top and the lanes down the side, and three levels to plot the feeling against so the marks join into a line
  • Brief, research plan and interview guide - the three sheets a project starts with, each a question with a wrong answer rather than a box to fill

What is inside

The paper around the drawing — for designers who already have the tools to draw in.

Four projects, each running in the order the work actually happens: brief, research plan, interview guide, four research sessions, synthesis, a journey map, flows, eight-frame idea sheets, drawing sheets with an annotation rail, critique, heuristic evaluation and accessibility checks. Plus a decision log and a reference section. 116 pages, all linked.

WHAT MAKES IT DIFFERENT

· The heuristic evaluation prints the ten heuristics down the page and the 0–4 severity scale in full, with its labels — a rating whose labels are missing is a number people argue about

· Three evaluator columns and a mean, because the authors of that scale say one evaluator's rating is not reliable. Nothing else on sale acts on that

· The session sheet runs the moderator's sequence down the rail in the order people get wrong: consent before background, tasks one at a time and in writing, observers' questions in the last five minutes

· A seven-point ring after every task, circled straight afterwards — asked at the end of the session, it measures the session. Both ends are labelled, because seven bare circles are a scale whose direction you have to guess

· A flow page with the arrows drawn — rounded terminators, square steps, and a diamond at every branch with two lines to label the ways out. Most flow templates are a grid of numbered boxes and no arrows at all

· A journey map with phases across the top and lanes down the side, and three levels to plot the feeling against so the marks join into a line

· Brief, research plan and interview guide: the three sheets a project starts with. Each field is a question with a wrong answer, which is what stops a brief becoming a mission statement

· The three minimum target sizes side by side: 24 CSS px, 44 pt, 48 dp. Each is correct in its own frame and a designer is asked for all three in the same week

· Contrast ratios quoted with their success criterion, so you can argue from the number instead of asserting it

· Frames are rectangles at the right proportion labelled by point size — not anyone's handset, and no invented safe-area values, because those vary by platform and by year. Beside each one is a numbered annotation rail, which is the thing the free sketchbooks leave out

· A critique that opens with what the screen has to do and closes with the one question you want answered

· No branding inside. You are buying paper, not an advert.